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Modular Megafauna Model 1.1.5
A physiological, dynamic herbivore simulator in C++.
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Central management of all herbivores and habitats. More...
#include <list>#include <memory>#include <vector>Go to the source code of this file.
Classes | |
| class | Fauna::World |
| Central class to construct and own megafauna habitats and populations. More... | |
| struct | Fauna::World::SimDayOptions |
| Options passed to simulate_day() More... | |
| struct | Fauna::World::InsfileContent |
| All simulation instructions from the TOML instruction file. More... | |
Namespaces | |
| namespace | Fauna |
| namespace | Fauna::Output |
Typedefs | |
| typedef std::vector< std::shared_ptr< const Hft > > | Fauna::HftList |
| List of pointers to Hft objects. More... | |
Enumerations | |
| enum class | Fauna::SimMode { Fauna::Lint , Fauna::Simulate } |
| Mode of the whole simulation program: What is it started for? More... | |
Central management of all herbivores and habitats.